If your venture is utilizing a binary build from the Epic Games Launcher, you will need to migrate it to a Github source construct. You have to be using a supply build of Unreal Engine, which you can download from the Epic Video games Github. Open the Supply folder in Home windows Explorer. Server.Goal.cs out of your Explorer window into the Source folder in the solution Explorer. This may be achieved by moving the Maps folder from ThirdPersonCPP into the bottom Content folder. Locate Record of Maps to incorporate in a Packaged Build and add each your Entry map and ThirdPersonExampleMap. Maps and Modes, and unfold the Default Maps. Target.cs file. That is the default build target for your undertaking. Find the .uproject file to your undertaking in its base directory, then right-click on it and choose Generate Visual Studio Mission Files. You can even do that via the right-click on menu in the solution Explorer window. Right-click the server shortcut and open its properties. Per our setup within the earlier sections, the server will already open to ThirdPersonExampleMap, so there is not any need so as to add map parameters to this shortcut.