The paper's foremost focus is a discussion of “ecogenerism,” and thus my discussion will largely be a dissection of the notable flaws in this strategy. However, it is value noting outright that this whole paper either makes its agenda fairly clear from the outset or frames the talk in a lower than accurate technique to make the discussion appear better than it's, as it starts from the basic flawed premise that we've got “proven” a “causal” link between media violence, particularly video sport violence, and actual world violence. In any case, there was a time when the atmosphere was not something that might be allowed to get in the way in which of business and free enterprise. With their mother out of the picture, the boys resolve to make their strategy to Mexico, where their dad's household nonetheless lives. Most significantly, it still ignores a lot of the fundamental flaws in video game research that have been identified in nice element.